Villanova Game Chronological Rotations | The Boneyard

Villanova Game Chronological Rotations

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Notes:
  • 1. There are 0 new rotations.
 
Cumulative Unique Rotations.
  • Reflects NET at 1/14/2026.
  • Framework &1 for Rotations Analysis.
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Linear Rotations:
Cumulative Unique Rotations Sorted By Boxscore Plus/Minus (BPM).
  • For more analytics, see CBB Analytics free tier for access to UConn’s rotations analytics (including advanced ones normally available only on an entire game basis).
&1 More and better quality Mix-and-Match at a faster PACE is part of Geno and CD’s solution to the riddle of a deep quality roster.
  • One enables the other (and vice versa) and results in faster and better learning and improvement (akin to machine learning) and flatter minutes to achieve program and individual goals;
  • And the more dominant mix-match play is, the more time can be carved out of games for training the lower bench players.
 
0 new lineups in this game and it looks like only 13 unique ones. If I understand the cumulative tables, it looks like Geno and CD have gone through 129 lineups so far and settled on these… at least until Jana returns. Still, the winnowing process is kinda fascinating to watch.

He settled on the starting lineup very early in the process — like game 1 — and then set to work on all the rest.
 
Lots of incredible information here. Interesting how his #2 group was only in for about 2 minutes last night and then never repeated but the #4 group was repeated as the #12 group and were +12 for the night.
 

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