Marquette 2 Game Chronological Rotations | The Boneyard
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Marquette 2 Game Chronological Rotations

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Notes:
  • 1. There are 0 new rotations.
 
Cumulative Unique Rotations.
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Linear Rotations:
Cumulative Unique Rotations Sorted By Plus/Minus.
  • For more analytics, see CBB Analytics free tier for access to UConn’s rotations analytics (including advanced ones normally available only on an entire game basis).
  • Alternatively, see Hoop Explorer.
&1 More and better quality Mix-and-Match at a faster PACE is part of Geno and CD’s solution to the riddle of a deep quality roster.
  • One enables the other (and vice versa) and results in faster and better learning and improvement (akin to machine learning) and flatter minutes to achieve program and individual goals;
  • And the more dominant mix-match play is, the more time can be carved out of games for training the lower bench players.
 
Rotation Stint Index Series.
  • Per Bonedog’s Inquiry.
  • The Index (Per 40 Plus/ Minus) is based on the most recent games as of a certain date: 3 Quad 1 games, 3 Quad 2 games and 4 Quad 3/4 games.
  • Similar to other Indexes (DJIA, CPI) methodology but different; For example, not all Quad 1 games are the same, and Geno and CD have different targeted objectives in the “metamorphosis” period.
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9, 10, 16 and 17 looked best. But more importantly, Geno didn’t go to a new rotation even in a game in which the team struggled. He’s done experimenting. Now he’s polishing, or maybe honing. That what I conclude from 0 new rotations.
 

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