Georgetown Game Chronological Rotations | The Boneyard

Georgetown Game Chronological Rotations

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Notes:
  • 1. There are 5 new rotations: 7, 15, 16, 18 and 19.
 
Cumulative Unique Rotations.
  • Reflects NET at 1/21/2026.
  • Framework &1 for Rotations Analysis.
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Linear Rotations:
Cumulative Unique Rotations Sorted By Plus/Minus.
  • For more analytics, see CBB Analytics free tier for access to UConn’s rotations analytics (including advanced ones normally available only on an entire game basis).
&1 More and better quality Mix-and-Match at a faster PACE is part of Geno and CD’s solution to the riddle of a deep quality roster.
  • One enables the other (and vice versa) and results in faster and better learning and improvement (akin to machine learning) and flatter minutes to achieve program and individual goals;
  • And the more dominant mix-match play is, the more time can be carved out of games for training the lower bench players.
 
Five new rotations! In a low stakes game like this and after Geno’s already worked out dozens of other rotations. This can only mean one thing — ok maybe more than one — that he’s beginning to think about emergency ad hoc lineups in case he needs to account for an illness or foul trouble or some other adverse occasion. Especially 7, 15 and 16. If he needs to rely on Ayanna for example earlier in games, she needs to develop a feel for playing with more of the starters.

One reason I love this project you’ve been working on is that it’s like peeking behind the curtain. We always say Geno experiments with playing time in games just as he does in practice. You’re giving us a glimpse at the gears of the machine he’s building. Thanks for this.
 

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