What systems do players need not execute in order to win? Really? I've failed miserably.....
Before I even try to answer that thoughtfully, I'd need to know if you think that Edsall is a player's coach, or if Pasqualoni is a player's coach, and why. Because it starts there.
But if you're looking at just the merriam webster line definition of the word 'execute', instead of using it in the context of the game, and how it applies to the two basic fundamental approaches to the game that you can take..
in that case - if you're thinking about the line definition, instead of the context, then it's an easy answer.
There are no systems where a player need not execute to win.
Here's a hint though, as to what I'm writing about, if you've got no idea.
The first thing any highly successful coach does, willingly and consciously or not, in buildingwinning teams regularly, is that they've got to make a choice, they've got to decide - got to decide first and foremost, if...
plays are more important than players, or players are more important than plays.
A lot of times, it's not until long after the methods and success has been attained, that a coach realizes where they stand.
I personally think, that Edsall has yet to learn where he stands, because in his history as a head coach, he's developed the trend of recruiting players for one way, and then coaching another.