4th down is function of ability to get the first down vs. the value of the 3 pts (or more importantly the necessity of getting 7). If you have a way to get 1 yard at will (100%) of the time then the decision is easy, GO! We haven't had the ability to get the yard in years so, we should be hedging on the importance of 7 and the consequences of not making it.
In the first quarter, we didn't need 7 (kick), but the consequence of giving USF the ball at their own 10 is minor (GO). The distance, I believe, was about a yard and a half (kick) and would have given us the lead (kick). I think that trumps the psychological high of making it (GO). It was a defensible decision for an aggressive coach, but it wasn't the smart play (this had been the theme all year).
The 44 missed FG was just dumb. The distance of 1 inch makes this a no-brainer (GO), the wind in the kicker's face combined with the distance of the kick (GO), and the need for a TD (GO) are all green lights for the sneak.
Given a reprieve by USF getting a delay of game and missing the FG, we found ourselves again with 4th down, again after missing a wide open receiver earlier in the series down 8 with 8 to go needing a TD (GO), even though it was 4th and 2 (kick) it would have been a 60+ yd attempt (kick/punt). The flow of the game says we needed to score on that drive, so I don't have a problem with Bob shirking convention on down, distance, clock because a first down likely means at least a FG attempt. The issue is I don't think anyone know what the play call was, it certainly wasn't any of the plays we successfully ran for pick up 2 yards throughout the game. It was probably some "special" lightly practiced play that was deeper in the playbook than was called for at this stage of the program development. It was a clusterF from the snap.
The last 4th and 10 down 15 pts with 4 to go was a no brainer go for it and was the only one converted.
Ironically, the decision to kick from 44 was the only obvious wrong decision, the play calls on the other two meaningful attempts were atrocious. I understand why the comments are all over the map but if you break it down the correct plays were:
Kick or at least run a better play
Go for it
Kick or at least run a better play
Go for it.
The staff was 1/4.